

addcond 57 - Gives the player a ÜberCharge effect that will not be removed unless killed or via removecond.addcond 56 - Gives the player a critical effect that will not be removed unless killed or via removecond.addcond 55 - Gives the player the Amputator taunt effect.addcond 52 - Gives the player permanent ÜberCharge effect.addcond 19 - Gives the player the Mini-Crit effect.addcond 11 - Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed.addcond 5 - Gives the player a ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killed.cl_yawspeed - Sets the speed at which your character turns when using the +left and +right commands.cl_updaterate - Number of packets per second of updates you are requesting from the server (Default: 20).cl_smoothtime - Smooth client's view after prediction error over this many seconds (Default: 0.1).cl_smooth - Smooth view/eye origin after prediction errors (Default: 1).cl_spec_carrieditems - Shows non-standard items being carried by player you're spectating.cl_showpos - Shows the map coordinates and movement speed of the player.cl_showfps - Shows framerate (off/real-time/rounded).cl_showbackpackrarities - Turns color-coded items in trade off/on.cl_ragdoll_physics_enable - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1).cl_ragdoll_fade_time - Sets time until ragdolls disappear (client-side only), default is 15 seconds.

cl_ragdoll_collide - Turns ragdoll collisions on/off (client-side only).cl_new_impact_effects - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1).cl_mvm_wave_status_visible_during_wave - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on.cl_interp_ratio - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2).

